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Josh M

- Research Program Mentor

PhD candidate at Northeastern University

Expertise

game design, user experience research, human-computer interaction, game development, instructional design

Bio

I'm a PhD candidate studying game-user interaction and transformational games at Northeastern University. My research focuses on synthesizing game design principles with the psychology of learning and motivation to create seamless and engaging user experiences in non-game contexts. My primary specialization is in onboarding (tutorials) and complex learning in games, with specific focus on higher educational games and transformational games which train soft skills, such as language, music, and art. When I'm not researching games, I like to play and make them. I run a tabletop RPG campaign in a custom steampunk-fantasy system and a family-sized FFXIV free company. I also like to juggle, cook, and play the ukulele poorly.

Project ideas

Project ideas are meant to help inspire student thinking about their own project. Students are in the driver seat of their research and are free to use any or none of the ideas shared by their mentors.

Design-Based Research: Creating a (Very Small!) Game

Developing games can be research too! Through design-based research (DBR), you can make a game that has educational value, or a game that helps players contribute to science (called citizen science games), or even just a game that does something unique that hasn't been done in a game before! Making a game is a usually a huge undertaking, so this project would have a very small scope and focus on time management, workflow, design, and iteration, with a proof-of-concept outcome. Some example game ideas could be: - a puzzle game about practicing algebra - a citizen science game about identifying birds - a game you play with your toes - a story-rich game about OCD - a party game you can play on Zoom

Game-User Experience Research Study

Explore the field of human-computer interaction (HCI) and games user research (GUR) with a small research study that you design. We'll go through forming a research question and hypothesis, designing a qualitative and/or quantitative experiment, collecting and analyzing data, and writing up a report. This could even result in a scientific publication! Some example research questions could be: - How can game developers avoid unhealthy, "dark", and exploitative patterns of game design? - Are games becoming more open to LGBTQ+ topics? - What do players think about moral systems in games?

Coding skills

Python, C++, C#, Unity; a bit of Godot, GameMaker, Java, MATLAB, R, HTML, C

Teaching experience

I've mentored several undergraduate students through the RosettaCommons summer internship (https://www.rosettacommons.org/about/intern), helping them design and execute research projects using Foldit's (https://fold.it/) source code. The last student I mentored won an award for their work under my mentorship. I've also mentored students on game development, TA'd on game engines, and consulted with development teams on game design.

Credentials

Work experience

Blizzard Entertainment (2022 - Current)
Systems Reward Design Intern
Foldit (2020 - Current)
Lead Game Designer
Miaplaza Inc. (2021 - Current)
Game Design Consultant
Center for Brain, Biology, and Behavior, University of Nebraska - Lincoln (2016 - 2016)
Research Assistant

Education

Colgate University
BA Bachelor of Arts (2017)
Computer Science; Neuroscience
Northeastern University
MS Master of Science (2019)
Human-Computer Interaction
Northeastern University
PhD Doctor of Philosophy candidate
Human-Computer Interaction

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