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Research Program Mentors

Polygence mentors are selected based on their exceptional academic background, teaching experience, and unique ability to inspire the next generation of innovative thinkers and industry leaders.

Game Design
Josh

Josh

PhD candidate

Expertise

game design, user experience research, human-computer interaction, game development, instructional design

Blake

Blake

PhD

Expertise

Design, Human-Computer Interaction, UX design, UI design, front-end development, Educational Technology

Samantha

Samantha

MS candidate

Expertise

digital art, web design, sound design, historical fashion, herpetology, fashion, art history, game development, app development

Abigail

Abigail

PhD

Expertise

App Design, Web Design, Computer Graphics (games, simulations, applications, visualizations), Physical Computing (micro:bit, circuit playground, arduino), Technology (blogs, podcasts, social media)

Ian

Ian

MArch candidate

Expertise

Architecture, Fashion, Product Design, Industrial Design, Augemented Reality, Virtual Reality, Extended Reality

Dietrich

Dietrich

PhD candidate

Expertise

Computer Science, Programming Language Design, CPU-GPU Programming/Graphics, Game Development, Algorithms/DSA, HPC (High performance computing)

Brandon

Brandon

MA

Expertise

Game Design/Development, learning the process of creating a game from start to finish, analyzing and creating games that have a transformational impact on the player

Sam

Sam

PhD

Expertise

Machine Learning, Artificial Intelligence, Theoretical Computer Science, Mathematics, Game Design, and Procedurally-Generated Content.

Oleksandra

Oleksandra

PhD candidate

Expertise

Game design, serious / educational game design, game development in Unity, game deployment and evaluation, introduction to AI/ML

Alex

Alex

PhD candidate

Expertise

machine learning, data science, NLP, language generation, data journalism, deep learning, web scraping, creative coding, narrative generation, AI