Symposium

Of Rising ScholarsFall 2022

Christopher will be presenting at The Symposium of Rising Scholars on Saturday, September 24th! To attend the event and see Christopher's presentation,

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Polygence Scholar2022
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Christopher Mach

Canyon High SchoolClass of 2022Anaheim, California

About

Projects

  • "Exploring if the degree and method of responsibility diversion has significant connection to toxic behavior across game genres" with mentor Baxter (Working project)

Project Portfolio

Exploring if the degree and method of responsibility diversion has significant connection to toxic behavior across game genres

Started Apr. 27, 2022

Abstract or project description

In this study, we will explore the methods an individual from a game community diverts responsibility for poor performance across game genres. Assuming that toxicity is defined differently across game communities, the way a person's self-serving bias manifest could be a source of toxic behavior. The data will be pulled from various game communities. Those game communities would include Leaugue of Legends, Dota 2, Valorant, osu!, Gran Turismo, and Beat Saber. For example, in the game League of Legends, a cooperative team-based player versus player experience, toxicity happens most frequently when the player's team is losing. Blame is often diverted to external factors such as under preforming team mates, poor internet connection, bad luck, etc... In another genre from a separate game called osu!, a rhythm game, the same blame diversion can be seen when players are unable to preform to their satisfaction. Often times, players of these communities may blame their lack of performance on "genetics" or computer hardware. This study hopes to explore and categorize the methods blame diversion occurs by narrowing in on the conditions for blame diversion to occur. The behavior will be explored at different levels of game play as defined by each game's specific ranking system. For a game like League of Legends, this would mean it's in-game ranking system for it's competitive ladder. In osu! this would each individual player's global ranking. By studying the conditions for blame diversion to occur, we hope to uncover how blame diversion can lead or spawn potential sources of toxic behavior across game genres.